All max values are exclusive, so "game.getRandom_i(0, 10)" gives 0 at minimum and 9 at maximum.
Returns a value between 0.0 and 1.0.
Returns either false or true.
Returns either 0 or 1.
Returns a value between 0.0 and 1.0.
Returns a value between 0.0 and max.
Returns a value between 0 and max.
Returns a value between 0.0 and max.
Returns a value between min and max.
Returns a value between min and max.
Returns a value between min and max.
Returns a value between 0.0 and 1.0.
Returns either false or true.
Returns either 0 or 1.
Returns a value between 0.0 and 1.0.
Returns a value between 0.0 and max.
Returns a value between 0 and max.
Returns a value between 0.0 and max.
Returns a value between min and max.
Returns a value between min and max.
Returns a value between min and max.
Pushes the seed on the seed stack. Random generation uses the top most seed on the stack. Does not affect "Seeded" functions. Don't forget to pop the seed of the stack after generation is done.
Pops the top most seed of the stack.
Pushes a random seed unique to this save.
Pushes a random seed unique to this save and day.
Pushes a random seed unique to this save and week.