OutfitFileData use identifiers differently than most FileData.
Multiple OutfitFileData can have the same identifier.
The identifier should describe the place the outfit is worn at.
Common identifiers are:
Defines the end of a FileData.
If not defined: No FileData is defined.
Defines an identifier used for identification of FileData and overriding of some FileData. Identifiers are converted to all lower case during load.
If not defined: Set to name.
Defines a name used in some FileData.
If not defined: Set to identifier.
Defines a priority that is used for overriding FileData. Higher priority overrides lower priority.
If not defined: Is set to 0.
Defines a value for this file.
If not defined: No Value is set.
Defines the FileData as NSFW, and sets the NSFW categories.
If not defined: FileData is treated as SFW.
Defines file tags that can be used to later in lua scripts.
Defines a value that is inserted into a given data map.
Example: @=extra=can_take_photo=1
Defines this line as being skipped.
Defines a type used in Type > OutfitData.
If not defined: This OutfitFileData can't be chosen through types.
Example: "t=school uniform"
Defines a positive prompt that will be added to Image Generation of characters wearing this outfit.
"{o}" can be added to the prompt and is replaced with the selected option.
If not defined: No positive prompt is added.
Example: "+=school uniform"
Defines options available.
If not defined: No options will be added.
Example: "o=\base_outfit_sailor_school_uniform_1"