CharacterFileData defines a character file the game uses to create characters.
Defines the end of a FileData.
If not defined: No FileData is defined.
Defines an identifier used for identification of FileData and overriding of some FileData. Identifiers are converted to all lower case during load.
If not defined: Set to name.
Defines a name used in some FileData.
If not defined: Set to identifier.
Defines a priority that is used for overriding FileData. Higher priority overrides lower priority.
If not defined: Is set to 0.
Defines a value for this file.
If not defined: No Value is set.
Defines the FileData as NSFW, and sets the NSFW categories.
If not defined: FileData is treated as SFW.
Defines file tags that can be used to later in lua scripts.
Defines a value that is inserted into a given data map.
Example: @=extra=can_take_photo=1
Defines this line as being skipped.
Defines tags for use in image search and image generation. The second letter of the definition defines the tag type: suggested (t=, ts=), required (tr=) or avoid (ta=). Used in Image Search.
A required tag "type=x" is usually added to FileData automatically. "x" in this case is the FileData type, for example: "type=character", "type=interaction". This can be manually overridden by adding a "type=x" tag in the file.
If not defined: The only tag is "type=x". Image Search will result in a mostly random images.
Example: "tr=type=character"
Defines the chance of this character to be randomly chosen.
If not defined: Is set to 10.0.
Example: "%=10.0"
Defines the image restrictor which restricts this character to use images with the same restrictor.
If not defined: Is set to an empty restrictor, which means only images without restrictor can be used.
Example: "r=character_name"
Defines allowed job groups. This character can only be randomly assigned jobs part of the given groups. Can be supplied by multiple lines and as one line separated by "|" (j=job1|job2|job3).
If not defined: Character can be randomly assigned any job.
Example: "j=student|teacher"
Defines the likelihood of the character being good at a skill/attribute. The second letter defines which type of stat this affects: skill (ss=) or attribute (sa=). 0.0 will disable this stat, 2.0 will make it twice as likely for the character to have a good value in this stat.
If not defined: Every undefined skill will be treated as a 1.0.
Example: "sa=charisma=2.0"
Defines a feature of this character. The data is consist of two parts: an identifier and an option, separated by a "=". Features should be defined in a FeatureDataFile, but don't have to. During Image Search features are added as suggested tags (identifier=option). You can add a "+" in front of the option to make it a required tag, or a "-" to add it as an avoid tag. If set to random a random feature is chosen during creation.
If not defined: No features are added specifically for this character.
Example: "f=hair color=brown"
Defines the amount of CharacterData that are automatically generated of the CharacterFileData. You can define this as "filler" to only generate characters when no non "filler" files are left.
If not defined: Sets count to 1.
Example: "c=filler"