ActivityFileData

Extension: ".adata"

Common Definitions

"e" for End

Defines the end of a FileData.
If not defined: No FileData is defined.

"i" for Identifier "Type > String"

Defines an identifier used for identification of FileData and overriding of some FileData. Identifiers are converted to all lower case during load.
If not defined: Set to name.

"n" for Name "Type > String"

Defines a name used in some FileData.
If not defined: Set to identifier.

"p" for Priority "Type > Integer"

Defines a priority that is used for overriding FileData. Higher priority overrides lower priority.
If not defined: Is set to 0.

"v" for Value "Type > String=(Any Type)"

Defines a value for this file.
If not defined: No Value is set.

"x" for NSFW "Type > Separated Array of Type > String"

Defines the FileData as NSFW, and sets the NSFW categories.
If not defined: FileData is treated as SFW.

"#" for File Tag "Type > Separated Array of Type > String"

Defines file tags that can be used to later in lua scripts.

"@" for Insert Value

Defines a value that is inserted into a given data map.
Example: @=extra=can_take_photo=1

"~" for Skip

Defines this line as being skipped.

"a" for Activity Type > ActivityData (Only Identifier and Weight)

Defines a global activity added to all jobs and therefore all characters.
If not defined: This ActivityFileData is discarded.
Example: "a=work:1.0"

"r" for Range Type > Range

Defines a range of weights. If this is defined a random weight within this range will be set. This overrides the range given in the "a=" definition.
If not defined: The weight in the "a=" definition is used instead.
Example: "r=0.0-1.0"

"o" for Outfit Type > OutfitData

Defines an outfit, NPCs doing this activity will wear.
If not defined: No specific outfit will be worn.
Example: "o=outfit/swimsuit"