#REDO
"%CHOICE( )" is a Dialog Processing Statement. It adds a choice the player can make at the end of the dialog. Upon being chosen, the text inside the %CHOICE is set as the new dialog text. Only the first part is shown to the player and is also "skipped", which means the first part is set as the current line but treated as if the player instantly continued the dialog (This means all Dialog Processing Statements are processed but the text is not shown).
If the choice text has a "!" at the start the choice is disabled.
Example: %CHOICE(!Can't choose)